AI Insights · Timothy · October 2022
Top 5 Shooter Games Performance in Croatia Q3 2022
In Q3 2022, the top 5 shooter games in Croatia on a unified platform showed varying trends in downloads, revenue, and active users. Sensor Tower provides detailed insights into their performance.
The third quarter of 2022 saw interesting trends for the top 5 shooter games in Croatia on a unified platform. Here's a closer look at their performance metrics, sourced from Sensor Tower.
PUBG MOBILE experienced a notable increase in weekly downloads, starting from around 834K in late June and reaching approximately 1.7K by the end of September. Revenue peaked at about $7.9K in early August, with fluctuations throughout the quarter, ending at around $5.7K. Weekly active users showed a slight increase from 24K to approximately 25.5K.
Zooba: Zoo Battle Royale Games saw weekly downloads range between 758 and 1.1K, with a peak in late September. Revenue trends were more varied, peaking at about $1.2K in mid-July and ending at around $778. Active users remained relatively stable, fluctuating between 9.1K and 10.1K, with a slight dip towards the end of the quarter.
Giant Wanted had a significant increase in downloads, starting at 404 and peaking at 1.8K in mid-August before declining to 436 by the end of September. Revenue remained minimal, with only a few weeks showing minor earnings, peaking at $25. Active users increased from 809 to a peak of 2.8K in mid-August, ending the quarter at 939.
Critical Strike CS: Online FPS showed steady weekly downloads, ranging from 637 to 995, with a notable peak in mid-September. Revenue remained relatively stable, peaking at $124 in mid-July and ending at $117. Active users increased from 3.1K to approximately 4K by mid-September, then slightly declined to 3.6K at the end of the quarter.
Call of Duty®: Mobile had consistent weekly downloads, ranging from 560 to 814, with a slight peak in mid-September. Revenue showed a varied trend, peaking at approximately $3.8K in mid-August and ending at around $2.8K. Weekly active users saw a steady increase from 14.6K to 15.9K by the end of the quarter.
For more detailed insights into the performance of these games, visit Sensor Tower.